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ladose-sncf/src/main.rs
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2025-03-30 22:12:00 +02:00

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Rust

extern crate sdl2;
mod smashquery;
mod smashrequest;
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, TextureQuery};
use smashrequest::SmashQueue;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use std::fs;
use serde::Deserialize;
#[derive(Deserialize,Clone)]
pub struct Config {
tournament: String,
update: Option<u32>,
fullscreen: Option<bool>,
smash_key: String,
font_size: u16,
font_size_departure : u16,
margin: u32,
tournament_image: Option<String>
}
struct Line<'a> {
height : u32,
width : u32,
players : String,
alt_color : bool,
texture : sdl2::render::Texture<'a>,
y: u32
}
impl Config {
fn new() -> Self {
Self { tournament: String::new(), update: Some(1),fullscreen:Some(false), smash_key: String::new(), font_size: 30 , font_size_departure : 45, margin: 10,tournament_image: None }
}
}
pub fn render(canvas : &mut Canvas<sdl2::video::Window> , queues : &Vec<smashrequest::SmashQueue>,font : &sdl2::ttf::Font<'_, '_> , font_departure : &sdl2::ttf::Font<'_, '_>, config : &Config ){
let texture_creator = canvas.texture_creator();
let mut backline_text = texture_creator.create_texture_streaming(PixelFormatEnum::RGB24, 1, 1).map_err(|e| e.to_string()).unwrap();
//Back line texture
backline_text.with_lock(None, |buffer : &mut [u8], pitch: usize| {
buffer[1] = 5;
buffer[1] = 30;
buffer[2] = 66;
}).unwrap();
let mut y : u32 = 0;
let mut index = 0;
let mut lines = Vec::<Line>::new();
for sq in queues {
let surface: sdl2::surface::Surface<'_> = font.render(sq.name.as_str()).blended(Color::RGBA(255, 255, 0, 255)).map_err(|e| e.to_string()).unwrap();
let text = texture_creator.create_texture_from_surface(&surface).unwrap();
let textq : TextureQuery = text.query();
let _ = canvas.copy(&text, None, Rect::new(0, y.try_into().map_err(|_| 0).unwrap(), textq.width, textq.height));
y += textq.height+config.margin * 2;
//compute line
for current_match in &sq.matches {
index += 1;
let switch_col : bool = index%2 == 0;
let var_name = format!("{} vs {}", &current_match.player1, current_match.player2);
let surface = font.render(var_name.as_str()).blended(Color::RGBA(255, 255, 255, 255)).map_err(|e| e.to_string()).unwrap();
let text = texture_creator.create_texture_from_surface(&surface).unwrap();
let textq : TextureQuery = text.query();
let line = Line{
height : textq.height,
width : textq.width,
players : var_name,
texture : texture_creator.create_texture_from_surface(&surface).unwrap(),
alt_color : switch_col,
y: 0
};
lines.push(line);
}
let prev_y = y;
// background
for l in &lines {
if l.alt_color {
let _ = canvas.copy(&backline_text, None, Rect::new(0, y as i32 - config.margin as i32 , canvas.viewport().width(), l.height + config.margin ));
}
y += l.height + (config.margin*2);
}
// depart !
let d_surface = font_departure.render("Départ / Departure").blended(Color::RGBA(130, 218, 255, 255)).map_err(|e| e.to_string()).unwrap();
let d_text = texture_creator.create_texture_from_surface(&d_surface).unwrap();
let d_textq : TextureQuery = d_text.query();
let angle : f64 = f64::from(-90.0);
let d_x = canvas.viewport().width() as i32 - (d_textq.width as i32/2) - d_textq.height as i32;
let d_y = canvas.viewport().height() as i32 - ( d_textq.width as i32 /2) - d_textq.height as i32;
let dst = Rect::new(d_x, d_y,d_textq.width,d_textq.height);
let _ = canvas.copy_ex(&d_text, None, dst,angle,None,false,false).unwrap();// d_textq.width, d_textq.height));
// foreground
y = prev_y;
for l in &lines {
let _ = canvas.copy(&l.texture, None, Rect::new(10, y as i32 - config.margin as i32/2 , l.width, l.height));
y += l.height + (config.margin *2) ;
}
}
}
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Read config");
let config_file = fs::read_to_string("config.toml");
let box_config : Box<Config> = if config_file.is_ok() {
Box::new(toml::from_str(&config_file.unwrap()).unwrap())
} else {
Box::new(Config::new())
};
let update_timer = match box_config.update {
Some(v) => v,
None => 10
} * 1000 ;
println!("{}",box_config.tournament);
if box_config.tournament.is_empty(){
println!("Empty Tournament , Exiting.");
return Ok(());
}
let fullscreen = match box_config.fullscreen {
Some(v) => v,
None => false
};
println!("Fullscreen : {}",fullscreen);
println!("Done");
let test = Arc::new(Mutex::new(Vec::<SmashQueue>::new()));
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let mut build = video_subsystem.window("LaDOSE-SNCF", 1280, 720);
if fullscreen {
build.fullscreen();
}
else {
build.position_centered();
}
let window = build
.build()
.unwrap();
let mut canvas: Canvas<sdl2::video::Window> = window.into_canvas().build().unwrap();
let ttf_context = sdl2::ttf::init().unwrap();
let font : sdl2::ttf::Font<'_, '_> = ttf_context.load_font("font/achemine_bold.ttf", box_config.font_size).unwrap();
let font_departure : sdl2::ttf::Font<'_, '_> = ttf_context.load_font("font/achemine_bold.ttf", box_config.font_size_departure).unwrap();
let timer = sdl_context.timer()?;
let test_clone = Arc::clone(&test);
let callback = Box::new(|| {
println!("Smash!");
let data = smashrequest::get_matches(box_config.tournament.as_str(), box_config.smash_key.as_str());
let mut a = test_clone.lock().unwrap();
a.clone_from(&data);
return update_timer
});
//callback is called because timer is fucked up ?
callback();
let _timer_cb = &timer.add_timer(1,callback);
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
println!("Start Rendering");
let mut event_pump = sdl_context.event_pump().unwrap();
'running: loop {
canvas.set_draw_color(Color::RGB(0,136,206));
canvas.clear();
let test_c = Arc::clone(&test);
let a = test_c.lock().unwrap();
//println!("{:?}",&a);
render(&mut canvas,&a,&font,&font_departure, &box_config);
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running Ok(());
},
_ => {}
}
}
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}