Files
ladose-sncf/src/main.rs
2025-03-24 01:13:30 +01:00

182 lines
5.3 KiB
Rust

extern crate sdl2;
mod smashquery;
mod smashrequest;
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, TextureQuery};
use smashrequest::SmashQueue;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use std::fs;
use serde::Deserialize;
#[derive(Deserialize,Clone)]
struct Config {
tournament: String,
update: Option<u32>,
fullscreen: Option<bool>,
smash_key: String,
}
impl Config {
fn new() -> Self {
Self { tournament: String::new(), update: Some(1),fullscreen:Some(false), smash_key: String::new() }
}
}
pub fn render(canvas : &mut Canvas<sdl2::video::Window> , queues : &Vec<smashrequest::SmashQueue>,font : &sdl2::ttf::Font<'_, '_> ){
let texture_creator = canvas.texture_creator();
let mut backline_text = texture_creator.create_texture_streaming(PixelFormatEnum::RGB24, 1, 1).map_err(|e| e.to_string()).unwrap();
backline_text.with_lock(None, |buffer : &mut [u8], pitch: usize| {
buffer[1] = 5;
buffer[1] = 30;
buffer[2] = 66;
}).unwrap();
let mut y : u32 = 0;
let mut index = 0;
for sq in queues {
let surface = font.render(sq.name.as_str()).blended(Color::RGBA(255, 255, 0, 255)).map_err(|e| e.to_string()).unwrap();
let text = texture_creator.create_texture_from_surface(&surface).unwrap();
let textq : TextureQuery = text.query();
let _ = canvas.copy(&text, None, Rect::new(0, y.try_into().map_err(|_| 0).unwrap(), textq.width, textq.height));
y += textq.height+10;
for current_match in &sq.matches {
index += 1;
let switch_col : bool = index%2 == 0;
let var_name = format!("{} vs {}", &current_match.player1, current_match.player2);
let surface = font.render(var_name.as_str()).blended(Color::RGBA(255, 255, 255, 255)).map_err(|e| e.to_string()).unwrap();
let text = texture_creator.create_texture_from_surface(&surface).unwrap();
let textq : TextureQuery = text.query();
if switch_col {
let _ = canvas.copy(&backline_text, None, Rect::new(0, y.try_into().map_err(|_| 0).unwrap(), canvas.viewport().width(), textq.height));
}
let _ = canvas.copy(&text, None, Rect::new(0, y.try_into().map_err(|e| 0).unwrap(), textq.width, textq.height));
y += textq.height + 5;
}
}
}
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Read config");
let config_file = fs::read_to_string("config.toml");
let config : Config = if config_file.is_ok() {
toml::from_str(&config_file.unwrap()).unwrap()
} else {
Config::new()
};
println!("{}",config.tournament);
if config.tournament.is_empty(){
println!("Empty Tournament , Exiting.");
return Ok(());
}
let fullscreen = match config.fullscreen {
Some(v) => v,
None => false
};
println!("Fullscreen : {}",fullscreen);
println!("Done");
let test = Arc::new(Mutex::new(Vec::<SmashQueue>::new()));
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let mut build = video_subsystem.window("LaDOSE-SNCF", 1280, 720);
if fullscreen {
build.fullscreen();
}
else {
build.position_centered();
}
let window = build
.build()
.unwrap();
let mut canvas: Canvas<sdl2::video::Window> = window.into_canvas().build().unwrap();
let ttf_context = sdl2::ttf::init().unwrap();
let font : sdl2::ttf::Font<'_, '_> = ttf_context.load_font("font/achemine_bold.ttf", 30).unwrap();
let stream_queues : Vec<smashrequest::SmashQueue>= smashrequest::get_matches(config.tournament.as_str(),config.smash_key.as_str());
let timer = sdl_context.timer()?;
let test_clone = Arc::clone(&test);
let _timer_cb = &timer.add_timer(1,Box::new(move || {
println!("timer");
let data = smashrequest::get_matches(config.tournament.as_str(), config.smash_key.as_str());
println!("{:?}", data);
let mut a = test_clone.lock().unwrap();
if a.len()>1 {
a.clear();
}
else{
a.clone_from(&data);
}
println!("{:?}",a);
return config.update.ok_or(10).unwrap()*1000;
})
);
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
'running: loop {
canvas.set_draw_color(Color::RGB(0,136,206));
canvas.clear();
let test_c = Arc::clone(&test);
let a = test_c.lock().unwrap();
render(&mut canvas,&a,&font);
//render(&mut canvas,&stream_queues,&font);
timer.ticks();
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running Ok(());
},
_ => {}
}
}
// The rest of the game loop goes here...
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}