Generic Service

JSON Reference loop
Events
This commit is contained in:
2018-10-07 03:03:38 +02:00
parent 642d533a49
commit 9a9d4c7053
12 changed files with 270 additions and 117 deletions

View File

@@ -8,64 +8,18 @@ using Microsoft.EntityFrameworkCore;
namespace LaDOSE.Business.Service
{
public class GameService : IGameService
public class GameService : BaseService<Game> ,IGameService
{
private LaDOSEDbContext _context;
public GameService(LaDOSEDbContext context)
public GameService(LaDOSEDbContext context) : base(context)
{
_context = context;
}
public IEnumerable<Game> GetAll()
public override IEnumerable<Game> GetAll()
{
return _context.Game.Include(e => e.Seasons).ToList();
}
public Game GetById(int id)
{
return _context.Game.Include(e => e.Seasons).FirstOrDefault(e=>e.Id == id);
}
public Game Create(Game game)
{
if (game.Id != 0)
{
throw new Exception("Id is invalid");
}
var gameAdded = _context.Game.Add(game);
_context.SaveChanges();
return gameAdded.Entity;
}
public bool Update(Game game)
{
if (game.Id == 0)
{
throw new Exception("Id is invalid");
}
var gameUpdated = _context.Game.FirstOrDefault(e => e == game);
gameUpdated = game;
try
{
_context.SaveChanges();
return true;
}
catch (Exception e)
{
Console.WriteLine(e);
}
return false;
}
public void Delete(int id)
{
throw new NotImplementedException();
}
}
}