Generic Service
JSON Reference loop Events
This commit is contained in:
@@ -8,64 +8,18 @@ using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace LaDOSE.Business.Service
|
||||
{
|
||||
public class GameService : IGameService
|
||||
public class GameService : BaseService<Game> ,IGameService
|
||||
{
|
||||
private LaDOSEDbContext _context;
|
||||
|
||||
public GameService(LaDOSEDbContext context)
|
||||
public GameService(LaDOSEDbContext context) : base(context)
|
||||
{
|
||||
_context = context;
|
||||
}
|
||||
|
||||
public IEnumerable<Game> GetAll()
|
||||
public override IEnumerable<Game> GetAll()
|
||||
{
|
||||
return _context.Game.Include(e => e.Seasons).ToList();
|
||||
}
|
||||
|
||||
public Game GetById(int id)
|
||||
{
|
||||
return _context.Game.Include(e => e.Seasons).FirstOrDefault(e=>e.Id == id);
|
||||
}
|
||||
|
||||
public Game Create(Game game)
|
||||
{
|
||||
if (game.Id != 0)
|
||||
{
|
||||
throw new Exception("Id is invalid");
|
||||
}
|
||||
var gameAdded = _context.Game.Add(game);
|
||||
_context.SaveChanges();
|
||||
return gameAdded.Entity;
|
||||
}
|
||||
|
||||
public bool Update(Game game)
|
||||
{
|
||||
if (game.Id == 0)
|
||||
{
|
||||
throw new Exception("Id is invalid");
|
||||
}
|
||||
|
||||
var gameUpdated = _context.Game.FirstOrDefault(e => e == game);
|
||||
|
||||
gameUpdated = game;
|
||||
try
|
||||
{
|
||||
_context.SaveChanges();
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Delete(int id)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user