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@@ -4,8 +4,12 @@ using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using DSharpPlus;
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using DSharpPlus.Commands;
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using DSharpPlus.Commands.Processors.SlashCommands;
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using DSharpPlus.Commands.Processors.TextCommands;
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using DSharpPlus.Commands.Processors.TextCommands.Parsing;
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using DSharpPlus.Entities;
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using DSharpPlus.Interactivity;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.EventArgs;
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using DSharpPlus.Interactivity.Extensions;
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//using DSharpPlus.SlashCommands;
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@@ -20,7 +24,6 @@ namespace LaDOSE.DiscordBot
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{
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class Program
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{
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static DiscordClient discord;
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//static InteractivityModule Interactivity { get; set; }
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static void Main(string[] args)
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@@ -42,107 +45,36 @@ namespace LaDOSE.DiscordBot
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var restUrl = builder["REST:Url"].ToString();
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var restUser = builder["REST:User"].ToString();
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var restPassword = builder["REST:Password"].ToString();
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var service = new ServiceCollection()
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.AddSingleton(typeof(WebService), new WebService(new Uri(restUrl), restUser, restPassword))
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.BuildServiceProvider();
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Console.WriteLine($"LaDOSE.Net Discord Bot");
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discord = new DiscordClient(new DiscordConfiguration
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{
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Token = discordToken,
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TokenType = TokenType.Bot,
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//AutoReconnect = true,
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//MinimumLogLevel = LogLevel.Debug,
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//MessageCacheSize = 0,
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});
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discord.UseInteractivity(new InteractivityConfiguration
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{
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// default pagination behaviour to just ignore the reactions
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//PaginationBehaviour = TimeoutBehaviour.Ignore,
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// default pagination timeout to 5 minutes
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//PaginationTimeout = TimeSpan.FromMinutes(5),
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// default timeout for other actions to 2 minutes
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Timeout = TimeSpan.FromMinutes(2)
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});
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DiscordClientBuilder builder2 = DiscordClientBuilder.CreateDefault(discordToken, TextCommandProcessor.RequiredIntents | SlashCommandProcessor.RequiredIntents);
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var cts = new CancellationTokenSource();
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var _cnext = discord.UseCommandsNext(new CommandsNextConfiguration()
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// Setup the commands extension
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builder2.UseCommands((IServiceProvider serviceProvider, CommandsExtension extension) =>
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{
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//CaseSensitive = false,
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//EnableDefaultHelp = true,
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//EnableDms = false,
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//EnableMentionPrefix = true,
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StringPrefixes = new List<string>() { "/", "!" },
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//IgnoreExtraArguments = true,
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Services = service
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extension.AddCommands([typeof(Hokuto), typeof(Public)]);
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TextCommandProcessor textCommandProcessor = new();
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extension.AddProcessor(textCommandProcessor);
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}, new CommandsConfiguration()
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{
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// The default value is true, however it's shown here for clarity
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RegisterDefaultCommandProcessors = true,
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UseDefaultCommandErrorHandler = false
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// DebugGuildId = Environment.GetEnvironmentVariable("DEBUG_GUILD_ID") ?? 0,
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});
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DiscordClient client = builder2.Build();
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//var slashCommands = discord.UseSlashCommands(new SlashCommandsConfiguration() {Services = service});
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//slashCommands.RegisterCommands<SlashCommand>(guildId:null);
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//_cnext.RegisterCommands<Result>();
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_cnext.RegisterCommands<Public>();
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//_cnext.RegisterCommands<Shutdown>();
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//_cnext.RegisterCommands<Todo>();
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_cnext.RegisterCommands<Hokuto>();
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_cnext.RegisterCommands<BotEvent>();
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foreach (var registeredCommandsKey in discord.GetCommandsNext().RegisteredCommands.Keys)
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{
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Console.WriteLine(registeredCommandsKey);
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}
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discord.Ready += (sender, eventArgs) =>
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{
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Console.WriteLine($"Bot READY.");
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return Task.CompletedTask;
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};
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discord.GuildAvailable += (sender, eventArgs) =>
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{
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Console.WriteLine($"Joined Guild " + eventArgs.Guild.Name);
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return Task.CompletedTask;
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};
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await discord.ConnectAsync();
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// We can specify a status for our bot. Let's set it to "playing" and set the activity to "with fire".
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DiscordActivity status = new("Street Fighter", DiscordActivityType.Playing);
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await client.ConnectAsync(status,DiscordUserStatus.Online);
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await Task.Delay(Timeout.Infinite);
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//while (!cts.IsCancellationRequested)
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//{
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// await Task.Delay(200);
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// //if(discord.GetConnectionsAsync().Result.Count)
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//}
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}
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}
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//internal class SlashCommand : ApplicationCommandModule
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//{
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// [SlashCommand("test", "A slash command made to test the DSharpPlusSlashCommands library!")]
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// public async Task TestCommand(InteractionContext ctx)
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// {
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// await ctx.CreateResponseAsync("Lol");
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// }
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//}
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}
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