Smash test
test debug Result Disctinct by selector Refactoring Smash/Challonge Test Resultat Html for Kiouze
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@@ -2,7 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using LaDOSE.Business.Helper;
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using LaDOSE.Business.Interface;
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using LaDOSE.Business.Provider.SmashProvider;
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using LaDOSE.Entity;
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using LaDOSE.Entity.Challonge;
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using LaDOSE.Entity.Context;
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@@ -50,12 +52,16 @@ namespace LaDOSE.Business.Service
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new Rules(16, 32, 12, 8, 5, 3, 2),
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new Rules(32, Int32.MaxValue, 18, 12, 8, 5, 3),
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};
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private ISmashProvider _smashProvider;
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#endregion
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public TournamentService(LaDOSEDbContext context, IChallongeProvider challongeProvider) : base(context)
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public TournamentService(LaDOSEDbContext context, IChallongeProvider challongeProvider, ISmashProvider _smashProvider) : base(context)
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{
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this._context = context;
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this._challongeProvider = challongeProvider;
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this._smashProvider = _smashProvider;
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}
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public async Task<List<ChallongeTournament>> GetTournaments(DateTime? start, DateTime? end)
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@@ -147,6 +153,89 @@ namespace LaDOSE.Business.Service
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return result;
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}
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public async Task<TournamentsResult> GetSmashResult(string tournamentSlug)
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{
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var tournaments = await _smashProvider.GetTournament(tournamentSlug);
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var players = tournaments.Tournament.Events.Where(e=>e.standings != null ).SelectMany(e => e.standings.nodes.Select(e => e.player)).ToList();
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var distinctp = players.DistinctBy(e=>new {e.user.id}).ToList();
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var games = _context.Game.ToList();
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TournamentsResult result = new TournamentsResult();
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result.Results = new List<Result>();
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result.Games = new List<Game>();
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result.Participents = new List<ChallongeParticipent>();
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distinctp.ForEach(e =>
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{
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var x = new ChallongeParticipent()
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{
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Name = e.gamerTag,
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ChallongeId = e.id,
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Id = e.id
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};
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result.Participents.Add(x);
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});
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games.ForEach(e =>
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{
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e.Id = e.SmashId ?? e.Id;
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result.Games.Add(e);
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});
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foreach (var tournament in tournaments.Tournament.Events.Where(e=>e.standings!=null).ToList())
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{
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var playerCount = tournament.standings.nodes.Count;
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var lesSacs = tournament.standings.nodes;
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var currentRule = TournamentRules.FirstOrDefault(rules =>
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rules.PlayerMin < playerCount && rules.PlayerMax >= playerCount
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);
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if (currentRule == null)
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{
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throw new Exception("Unable to find rules");
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}
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var first = tournament.standings.nodes.First(p => p.placement == 1);
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var second = tournament.standings.nodes.First(p => p.placement == 2);
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var thirdFourth = tournament.standings.nodes.Where(p => p.placement == 3 || p.placement == 4).ToList();
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var Top8 = tournament.standings.nodes.Where(p => p.placement > 4 && p.placement < 9).ToList();
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var Top16 = tournament.standings.nodes.Where(p => p.placement > 8 && p.placement <= 16).ToList();
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result.Results.Add(new Result(first.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name, currentRule.FirstPoint, first.placement));
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lesSacs.Remove(first);
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result.Results.Add(new Result(second.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name, currentRule.SecondPoint, second.placement));
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lesSacs.Remove(second);
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thirdFourth.ForEach(r =>
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result.Results.Add(new Result(r.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name,
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currentRule.ThirdFourthPoint, r.placement)));
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thirdFourth.ForEach(p => lesSacs.Remove(p));
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if (currentRule.Top8Point != 0)
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{
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Top8.ForEach(r =>
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result.Results.Add(new Result(r.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name,
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currentRule.ThirdFourthPoint, r.placement)));
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Top8.ForEach(p => lesSacs.Remove(p));
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}
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if (currentRule.Top16Point != 0)
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{
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Top16.ForEach(r =>
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result.Results.Add(
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new Result(r.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name,
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currentRule.ThirdFourthPoint, r.placement)));
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Top16.ForEach(p => lesSacs.Remove(p));
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}
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lesSacs.ForEach(r =>
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result.Results.Add(new Result(r.player.gamerTag, tournament.videogame.id, tournament.id, tournament.name,
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currentRule.ThirdFourthPoint, r.placement)));
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}
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return await Task.FromResult(result);
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}
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/// <summary>
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/// Check if the tournament exist in database otherwise call Challonge.
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/// </summary>
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