Ajout de l'algorithme pour gérer les sacs.
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@@ -22,6 +22,8 @@ namespace LaDOSE.Business.Service
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public int Top8Point { get; set; }
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public int Top16Point { get; set; }
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public int Participation => 1;
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public Rules(int playerMin, int playerMax, int firstPoint, int secondPoint, int thirdFourthPoint, int top8Point, int top16Point)
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{
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PlayerMin = playerMin;
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@@ -31,6 +33,7 @@ namespace LaDOSE.Business.Service
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ThirdFourthPoint = thirdFourthPoint;
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Top8Point = top8Point;
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Top16Point = top16Point;
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}
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}
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@@ -97,6 +100,10 @@ namespace LaDOSE.Business.Service
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tournament.Game = game;
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var playerCount = tournament.Participents.Count;
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//Suppression des forfait
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var lesSacs = tournament.Participents;
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var currentRule = TournamentRules.FirstOrDefault(rules =>
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rules.PlayerMin < playerCount && rules.PlayerMax >= playerCount
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);
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@@ -112,10 +119,19 @@ namespace LaDOSE.Business.Service
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var Top16 = tournament.Participents.Where(p => p.Rank >9 && p.Rank<=16).ToList();
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result.Results.Add(new Result(first.Name,tournament.Game.Id,currentRule.FirstPoint));
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lesSacs.Remove(first);
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result.Results.Add(new Result(second.Name,tournament.Game.Id,currentRule.SecondPoint));
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lesSacs.Remove(second);
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thirdFourth.ForEach(r=> result.Results.Add(new Result(r.Name, tournament.Game.Id, currentRule.ThirdFourthPoint)));
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thirdFourth.ForEach(p=>lesSacs.Remove(p));
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Top8.ForEach(r=> result.Results.Add(new Result(r.Name, tournament.Game.Id, currentRule.Top8Point)));
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Top8.ForEach(p => lesSacs.Remove(p));
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Top16.ForEach(r=> result.Results.Add(new Result(r.Name, tournament.Game.Id, currentRule.Top16Point)));
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Top16.ForEach(p => lesSacs.Remove(p));
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lesSacs.ForEach(r => result.Results.Add(new Result(r.Name, tournament.Game.Id, currentRule.Participation)));
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//
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}
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result.Games = tournaments.Select(e => e.Game).ToList();
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