Correction bug SmashGG Id / Changement Fenetre
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@@ -9,5 +9,6 @@
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public string ImgUrl { get; set; }
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public string WordPressTag { get; set; }
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public string WordPressTagOs { get; set; }
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public int? SmashId { get; set; }
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}
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}
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@@ -10,7 +10,7 @@ using LaDOSE.REST.Event;
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namespace LaDOSE.DesktopApp.ViewModels
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{
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public class ShellViewModel : Conductor<IScreen>.Collection.AllActive
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public class ShellViewModel : Conductor<IScreen>.Collection.OneActive
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{
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private string _user;
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@@ -62,6 +62,7 @@ namespace LaDOSE.DesktopApp.ViewModels
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public void LoadGames()
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{
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ActivateItem(new GameViewModel(IoC.Get<RestService>()));
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}
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public void TournamentResult()
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@@ -168,9 +168,13 @@ namespace LaDOSE.DesktopApp.ViewModels
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{
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_selectedGame = value;
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//TODO: QUICK AND DIRTY
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List<ResultDTO> resultForGame = this.Results.Results.Where(e => e.GameId == SelectedGame.Id).ToList();
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List<ResultDTO> resultForGame = this.Results.Results.Where(e => e.GameId == SelectedGame?.Id).ToList();
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if (resultForGame.Any())
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{
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First = resultForGame.OrderByDescending(e => e.Point).First().Player;
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SelectedGameResult = new ObservableCollection<ResultDTO>(resultForGame);
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}
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NotifyOfPropertyChange(() => SelectedGame);
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}
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}
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@@ -42,10 +42,10 @@
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="*"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="*"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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</Grid.RowDefinitions>
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<Button Grid.Row="0" Grid.Column="0" x:Name="AddGame">Add Game</Button>
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@@ -71,6 +71,15 @@
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<TextBox Grid.Row="5" Grid.Column="1" Text="{Binding Path=CurrentGame.WordPressTag,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" ></TextBox>
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<Label Grid.Row="6" Grid.Column="0">WpTagOs</Label>
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<TextBox Grid.Row="6" Grid.Column="1" Text="{Binding Path=CurrentGame.WordPressTagOs,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" ></TextBox>
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<Label Grid.Row="7" Grid.Column="0">SmashId</Label>
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<TextBox Grid.Row="7" Grid.Column="1" Text="{Binding Path=CurrentGame.SmashId,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}">
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<i:Interaction.Behaviors>
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<behaviors:TextBoxInputRegExBehaviour RegularExpression="^\d+$" MaxLength="9" EmptyValue="">
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</behaviors:TextBoxInputRegExBehaviour>
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</i:Interaction.Behaviors>
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</TextBox>
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<Button Grid.Row="9" Grid.ColumnSpan="2" x:Name="Update">Update</Button>
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</Grid>
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