Test WPF Desktop App with Caliburn And RestSharp

This commit is contained in:
2019-02-26 01:26:03 +01:00
parent 35bd2890ed
commit e8fd116eab
38 changed files with 996 additions and 30 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<Application x:Class="LaDOSE.DesktopApp.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:LaDOSE.DesktopApp"
>
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary>
<local:Bootstrapper x:Key="Bootstrapper" />
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace LaDOSE.DesktopApp
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System;
using System.Collections.Generic;
using System.Windows;
using Caliburn.Micro;
using LaDOSE.DesktopApp.Services;
using LaDOSE.DesktopApp.ViewModels;
namespace LaDOSE.DesktopApp
{
public class Bootstrapper : BootstrapperBase
{
private SimpleContainer container;
public Bootstrapper()
{
Initialize();
}
protected override void Configure()
{
container = new SimpleContainer();
container.Singleton<IWindowManager, WindowManager>();
container.PerRequest<ShellViewModel>();
container.Singleton<RestService>();
}
protected override void OnStartup(object sender, StartupEventArgs e)
{
DisplayRootViewFor<ShellViewModel>();
}
protected override object GetInstance(Type service, string key)
{
return container.GetInstance(service, key);
}
protected override IEnumerable<object> GetAllInstances(Type service)
{
return container.GetAllInstances(service);
}
protected override void BuildUp(object instance)
{
container.BuildUp(instance);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A76AC851-4D43-4BF9-9034-F496888ADAFD}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>LaDOSE.DesktopApp</RootNamespace>
<AssemblyName>LaDOSE.DesktopApp</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Caliburn.Micro, Version=3.2.0.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.Core.3.2.0\lib\net45\Caliburn.Micro.dll</HintPath>
</Reference>
<Reference Include="Caliburn.Micro.Platform, Version=3.2.0.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.2.0\lib\net45\Caliburn.Micro.Platform.dll</HintPath>
</Reference>
<Reference Include="Caliburn.Micro.Platform.Core, Version=3.2.0.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.2.0\lib\net45\Caliburn.Micro.Platform.Core.dll</HintPath>
</Reference>
<Reference Include="RestSharp, Version=106.6.5.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
<HintPath>..\packages\RestSharp.106.6.5\lib\net452\RestSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Web" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.2.0\lib\net45\System.Windows.Interactivity.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Bootstrapper.cs" />
<Compile Include="Services\RestService.cs" />
<Compile Include="ViewModels\ShellViewModel.cs" />
<Compile Include="ViewModels\GameViewModel.cs" />
<Compile Include="ViewModels\WordPressViewModel.cs" />
<Compile Include="Views\ShellView.xaml.cs">
<DependentUpon>ShellView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\GameView.xaml.cs">
<DependentUpon>GameView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\WpView.xaml.cs">
<DependentUpon>WpView.xaml</DependentUpon>
</Compile>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="Views\ShellView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\GameView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\WpView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LaDOSE.DTO\LaDOSE.DTO.csproj">
<Project>{61201da6-1bc9-4ba1-ac45-70104d391ecd}</Project>
<Name>LaDOSE.DTO</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LaDOSE.DesktopApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LaDOSE.DesktopApp")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaDOSE.DesktopApp.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaDOSE.DesktopApp.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaDOSE.DesktopApp.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System;
using System.Collections.Generic;
using System.Windows;
using LaDOSE.DTO;
using RestSharp;
using RestSharp.Authenticators;
using RestSharp.Serialization.Json;
namespace LaDOSE.DesktopApp.Services
{
public class RestService
{
public RestClient Client { get; set; }
public RestService()
{
Client = new RestClient("http://localhost:5000/");
var restRequest = new RestRequest("users/auth", Method.POST);
restRequest.AddJsonBody(new { username = "****", password = "*****" });
var response = Client.Post(restRequest);
if (response.IsSuccessful)
{
JsonDeserializer d = new JsonDeserializer();
var applicationUser = d.Deserialize<ApplicationUser>(response);
Client.Authenticator = new JwtAuthenticator($"{applicationUser.Token}");
}
else
{
throw new Exception("No Service Avaliable");
}
}
public List<WPEvent> GetEvents()
{
var restRequest = new RestRequest("/api/wordpress/WPEvent", Method.GET);
var restResponse = Client.Get<List<WPEvent>>(restRequest);
return restResponse.Data;
}
public List<Game> GetGames()
{
var restRequest = new RestRequest("/api/Game", Method.GET);
var restResponse = Client.Get<List<Game>>(restRequest);
return restResponse.Data;
}
}
}

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using System.Collections.Generic;
using Caliburn.Micro;
using LaDOSE.DesktopApp.Services;
using LaDOSE.DTO;
namespace LaDOSE.DesktopApp.ViewModels
{
public class GameViewModel : Screen
{
private RestService RestService { get; set; }
public GameViewModel(RestService restService)
{
this.RestService = restService;
}
public void LoadGames()
{
this.Games = this.RestService.GetGames();
NotifyOfPropertyChange("Games");
}
public List<Game> Games { get; set; }
}
}

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using Caliburn.Micro;
using LaDOSE.DesktopApp.Services;
namespace LaDOSE.DesktopApp.ViewModels
{
public class ShellViewModel : Conductor<IScreen>.Collection.OneActive
{
public void LoadEvent()
{
ActivateItem(new WordPressViewModel(IoC.Get<RestService>()));
}
public void LoadGames()
{
ActivateItem(new GameViewModel(IoC.Get<RestService>()));
}
}
}

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using System.Collections.Generic;
using Caliburn.Micro;
using LaDOSE.DesktopApp.Services;
using LaDOSE.DTO;
namespace LaDOSE.DesktopApp.ViewModels
{
public class WordPressViewModel : Screen
{
private RestService RestService { get; set; }
public WordPressViewModel(RestService restService)
{
this.RestService = restService;
}
public void LoadEvents()
{
this.Events = this.RestService.GetEvents();
NotifyOfPropertyChange("Events");
}
public List<WPEvent> Events { get; set; }
}
}

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<UserControl x:Class="LaDOSE.DesktopApp.Views.GameView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LaDOSE.DesktopApp.Views"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid Row="4" Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Button Grid.Row="0" x:Name="LoadGames">Load Games</Button>
<ListView Grid.Row="1" ItemsSource="{Binding Games}">
<ListView.ItemTemplate>
<DataTemplate>
<StackPanel>
<Label Content="{Binding Id}"></Label>
<Label Content="{Binding Name}"></Label>
<Label Content="{Binding ImgUrl}"></Label>
</StackPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace LaDOSE.DesktopApp.Views
{
/// <summary>
/// Interaction logic for ShellView.xaml
/// </summary>
public partial class GameView : UserControl
{
public GameView()
{
InitializeComponent();
}
}
}

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<Window x:Class="LaDOSE.DesktopApp.Views.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LaDOSE.DesktopApp.Views"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:cal="http://www.caliburnproject.org"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid Row="4" Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Menu Grid.Row="0" DockPanel.Dock="Top">
<MenuItem Header="_File">
<MenuItem Header="_Events">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<cal:ActionMessage MethodName="LoadEvent">
</cal:ActionMessage>
</i:EventTrigger>
</i:Interaction.Triggers>
</MenuItem>
<MenuItem Header="_Games">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<cal:ActionMessage MethodName="LoadGames">
</cal:ActionMessage>
</i:EventTrigger>
</i:Interaction.Triggers>
</MenuItem>
<MenuItem Header="_Close" />
</MenuItem>
</Menu>
<ContentControl Grid.Row="1" x:Name="ActiveItem" />
<StatusBar Grid.Row="2">
</StatusBar>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace LaDOSE.DesktopApp.Views
{
/// <summary>
/// Interaction logic for ShellView.xaml
/// </summary>
public partial class ShellView : Window
{
public ShellView()
{
InitializeComponent();
}
}
}

View File

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<UserControl x:Class="LaDOSE.DesktopApp.Views.WordPressView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LaDOSE.DesktopApp.Views"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid Row="4" Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Button Grid.Row="0" x:Name="LoadEvents">Load Events</Button>
<ListView Grid.Row="1" ItemsSource="{Binding Events}">
<ListView.ItemTemplate>
<DataTemplate>
<StackPanel>
<Label Content="{Binding Id}"></Label>
<Label Content="{Binding Name}"></Label>
<Label Content="{Binding Date}"></Label>
</StackPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace LaDOSE.DesktopApp.Views
{
/// <summary>
/// Interaction logic for ShellView.xaml
/// </summary>
public partial class WordPressView : UserControl
{
public WordPressView()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Caliburn.Micro" version="3.2.0" targetFramework="net461" />
<package id="Caliburn.Micro.Core" version="3.2.0" targetFramework="net461" />
<package id="RestSharp" version="106.6.5" targetFramework="net461" />
</packages>