138 lines
3.0 KiB
C#
138 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace LaDOSE.Business.Provider.SmashProvider
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{
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public class PageInfoType
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{
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public int total { get; set; }
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public int totalPages { get; set; }
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public int page { get; set; }
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public int perPage { get; set; }
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public string sortBy { get; set; }
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public string filter { get; set; }
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}
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public class TournamentType
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{
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public int id { get; set; }
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public string Name { get; set; }
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[JsonConverter(typeof(UnixDateTimeConverter))]
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public DateTime startAt { get; set; }
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public List<EventType> Events { get; set; }
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}
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public class VideoGameType
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{
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public int id { get; set; }
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public string Name { get; set; }
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}
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public class ScoreType
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{
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public string label { get; set; }
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public int? value { get; set; }
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public string displayValue { get; set; }
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}
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public class StatType
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{
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public ScoreType score { get; set; }
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}
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public class StandingType
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{
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public string id { get; set; }
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public int placement { get; set; }
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public ParticipantType player { get; set; }
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public StatType stats { get; set; }
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}
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public class ParticipantType
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{
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public int id { get; set; }
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public string gamerTag { get; set; }
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public UserType user { get; set; }
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}
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public class UserType
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{
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public int id { get; set; }
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public string name { get; set; }
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}
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public class EventType
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{
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public int id { get; set; }
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public string name { get; set; }
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public string state { get; set; }
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public VideoGameType videogame { get; set; }
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public Node<StandingType> standings { get; set; }
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public Node<SetType> sets { get; set; }
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}
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public class EntrantType
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{
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public int id { get; set; }
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public string name { get; set; }
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public List<ParticipantType> participants { get; set; }
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}
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public class SlotType
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{
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public string id { get; set; }
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public int slotIndex { get; set; }
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public StandingType standing { get; set; }
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public EntrantType entrant { get; set; }
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}
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public class SetType
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{
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public string id { get; set; }
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public int? lPlacement { get; set; }
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public int? wPlacement { get; set; }
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public int? round { get; set; }
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public List<SlotType> slots { get; set; }
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public string identifier { get; set; }
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}
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public class Node<T>
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{
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public PageInfoType pageInfo { get; set; }
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public List<T> nodes { get; set; }
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}
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public class TournamentResponse
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{
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public TournamentType Tournament { get; set; }
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}
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public class EventResponse
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{
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public EventType Event { get; set; }
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}
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public class SetsResponse
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{
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public EventType Event { get; set; }
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}
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} |