Files
LaDOSE/LaDOSE.Src/LaDOSE.WebApp/src/routes/games/+page.svelte
T
darkstack f934e69c90
Build App / Build (push) Failing after 2s
Fix code smells
2026-08-07 13:22:53 +02:00

343 lines
9.5 KiB
Svelte

<script lang="ts">
import { deleteGame, listGames, saveGame, searchSmashGames } from '$lib/api/games';
import { errorReporter } from '$lib/api/errors';
import type { GameDTO } from '$lib/api/schema-helpers';
import { requireSession } from '$lib/auth/guard.svelte';
import { blankDraft, isDirty, nextOrder, toDraft, toDto, type Draft } from '$lib/games/draft';
import {
alertError,
alertNotice,
card,
cardHeading,
danger,
field,
ghost,
label,
listRow,
listRowSelected,
primary
} from '$lib/ui/classes';
let games = $state<GameDTO[]>([]);
let draft = $state<Draft>({ ...blankDraft });
/** The draft as it was last loaded or saved; `dirty` compares against it. */
let pristine = $state<Draft>({ ...blankDraft });
let smashMatches = $state<GameDTO[] | null>(null);
let loading = $state(false);
let saving = $state(false);
let deleting = $state(false);
let searching = $state(false);
let notice = $state<string | null>(null);
let error = $state<string | null>(null);
const ordered = $derived([...games].sort((a, b) => (a.order ?? 0) - (b.order ?? 0)));
const isNew = $derived(draft.id === 0);
const dirty = $derived(isDirty(draft, pristine));
const canSave = $derived(draft.name.trim() !== '' && !saving);
/** The provider searches start.gg by name; the long name is the one that matches. */
const searchTerm = $derived(draft.longName.trim() || draft.name.trim());
const guard = requireSession(() => void refresh());
const report = errorReporter((message) => (error = message));
function load(game: GameDTO) {
draft = toDraft(game);
pristine = { ...draft };
smashMatches = null;
}
async function refresh(keepId = draft.id) {
loading = true;
error = null;
try {
games = await listGames();
// Re-read the edited game so the form shows what the server actually stored.
const current = games.find((game) => game.id === keepId);
if (current) load(current);
else if (keepId !== 0) reset();
} catch (cause) {
report(cause, 'Could not load the game list.');
} finally {
loading = false;
}
}
function reset() {
draft = { ...blankDraft, order: nextOrder(games) };
pristine = { ...draft };
smashMatches = null;
}
function select(game: GameDTO) {
if (game.id === draft.id) return;
if (dirty && !confirm('Discard the unsaved changes to this game?')) return;
load(game);
notice = null;
error = null;
}
function startNew() {
if (dirty && !confirm('Discard the unsaved changes to this game?')) return;
reset();
notice = null;
error = null;
}
async function save() {
if (!canSave) return;
saving = true;
error = null;
notice = null;
const creating = isNew;
try {
const saved = await saveGame(toDto(draft));
notice = creating ? `Created "${saved.name}".` : `Saved "${saved.name}".`;
await refresh(saved.id ?? 0);
} catch (cause) {
report(cause, 'Could not save this game.');
} finally {
saving = false;
}
}
async function remove() {
if (isNew || deleting) return;
if (!confirm(`Delete "${draft.name}"? This cannot be undone.`)) return;
deleting = true;
error = null;
notice = null;
try {
await deleteGame(draft.id);
notice = `Deleted "${draft.name}".`;
reset();
await refresh(0);
} catch (cause) {
// The service swallows DbUpdateException and answers 404, so an FK clash
// and a missing row are indistinguishable from here.
report(
cause,
'Delete failed — the game may already be gone, or still be attached to tournaments.'
);
} finally {
deleting = false;
}
}
async function findOnSmash() {
if (searchTerm === '' || searching) return;
searching = true;
error = null;
try {
smashMatches = await searchSmashGames(searchTerm);
if (smashMatches.length === 0) notice = `start.gg has no game matching "${searchTerm}".`;
} catch (cause) {
report(cause, `Could not search start.gg for "${searchTerm}".`);
} finally {
searching = false;
}
}
</script>
<svelte:head>
<title>Games · LaDOSE</title>
</svelte:head>
<main id="main" class="mx-auto max-w-5xl px-4 py-10">
{#if guard.ready}
<header class="mb-8">
<h1 class="text-3xl font-semibold tracking-tight">Games</h1>
<p class="mt-1 text-sm text-muted">
The catalogue behind rankings, WordPress tags and start.gg bracket matching.
</p>
</header>
{#if error}
<p role="alert" class="{alertError} mb-4">
{error}
</p>
{/if}
{#if notice}
<p class="{alertNotice} mb-4">{notice}</p>
{/if}
<div class="grid gap-6 md:grid-cols-[18rem_1fr] md:items-start">
<section class={card}>
<div class="flex items-baseline justify-between gap-3">
<h2 class={cardHeading}>
Catalogue
<span class="ml-1 font-normal text-muted normal-case">({games.length})</span>
</h2>
<button class={ghost} onclick={() => refresh()} disabled={loading}>
{loading ? '…' : 'Reload'}
</button>
</div>
<ul class="mt-4 max-h-[26rem] space-y-1 overflow-y-auto pr-1 text-sm">
{#each ordered as game (game.id)}
<li>
<button
onclick={() => select(game)}
class="{draft.id === game.id ? listRowSelected : listRow} flex items-center gap-3"
>
<span class="w-6 shrink-0 text-right text-xs text-subtle">{game.order}</span>
<span class="truncate">{game.name}</span>
</button>
</li>
{:else}
<li class="px-2 py-6 text-center text-subtle">
{loading ? 'Loading…' : 'No game yet.'}
</li>
{/each}
</ul>
<button class="{primary} mt-4 w-full" onclick={startNew}>New game</button>
</section>
<section class={card}>
<div class="flex flex-wrap items-baseline justify-between gap-3">
<h2 class={cardHeading}>
{isNew ? 'New game' : `Editing #${draft.id}`}
</h2>
{#if dirty}
<span class="rounded-full bg-warning-soft px-2 py-0.5 text-xs text-warning">
Unsaved changes
</span>
{/if}
</div>
<form
class="mt-5 grid gap-4 sm:grid-cols-2"
onsubmit={(event) => {
event.preventDefault();
void save();
}}
>
<div class="space-y-1.5">
<label class={label} for="game-name">Name</label>
<input id="game-name" bind:value={draft.name} class={field} placeholder="SF6" required />
<p class="text-xs text-subtle">Short label shown in ranking columns.</p>
</div>
<div class="space-y-1.5">
<label class={label} for="game-order">Order</label>
<input id="game-order" type="number" bind:value={draft.order} class={field} />
<p class="text-xs text-subtle">Sorts lists and the HTML recap.</p>
</div>
<div class="space-y-1.5 sm:col-span-2">
<label class={label} for="game-longname">Long name</label>
<input
id="game-longname"
bind:value={draft.longName}
class={field}
placeholder="Street Fighter 6"
/>
<p class="text-xs text-subtle">
Used as the podium heading, and as the start.gg search term below.
</p>
</div>
<div class="space-y-1.5">
<label class={label} for="game-wptag">WordPress tag</label>
<input id="game-wptag" bind:value={draft.wordPressTag} class={field} />
</div>
<div class="space-y-1.5">
<label class={label} for="game-wptagos">WordPress tag (OS)</label>
<input id="game-wptagos" bind:value={draft.wordPressTagOs} class={field} />
</div>
<div class="space-y-1.5 sm:col-span-2">
<label class={label} for="game-img">Image URL</label>
<input
id="game-img"
bind:value={draft.imgUrl}
class={field}
placeholder="https://ladose.net/…"
/>
</div>
<div class="space-y-1.5 sm:col-span-2">
<label class={label} for="game-smashid">start.gg videogame id</label>
<div class="flex gap-2">
<input
id="game-smashid"
type="number"
bind:value={draft.smashId}
class={field}
placeholder="none"
/>
<button
type="button"
class="{ghost} shrink-0"
onclick={findOnSmash}
disabled={searching || searchTerm === ''}
>
{searching ? 'Searching…' : 'Find on start.gg'}
</button>
</div>
<p class="text-xs text-subtle">
Imports match brackets on this id — without it, results land under "GAME NOT FOUND".
</p>
{#if smashMatches?.length}
<ul class="mt-2 max-h-40 space-y-1 overflow-y-auto rounded-lg bg-inset p-1">
{#each smashMatches as match (match.id)}
<li>
<button
type="button"
onclick={() => (draft.smashId = match.id ?? null)}
class="flex w-full items-center gap-3 rounded px-2 py-1.5 text-left text-sm transition hover:bg-ink/5 {draft.smashId ===
match.id
? 'text-accent'
: 'text-ink'}"
>
<span class="w-14 shrink-0 text-right text-xs text-subtle">
{match.id}
</span>
<span class="truncate">{match.name}</span>
</button>
</li>
{/each}
</ul>
{/if}
</div>
<div
class="flex flex-wrap items-center gap-3 border-t border-line pt-4 sm:col-span-2"
>
<button type="submit" class={primary} disabled={!canSave}>
{saving ? 'Saving…' : isNew ? 'Create game' : 'Save'}
</button>
<button
type="button"
class={ghost}
onclick={() => {
const current = games.find((game) => game.id === draft.id);
if (current) load(current);
else reset();
}}
disabled={!dirty}
>
Revert
</button>
<button
type="button"
class="{danger} ml-auto"
onclick={remove}
disabled={isNew || deleting}
>
{deleting ? 'Deleting…' : 'Delete'}
</button>
</div>
</form>
</section>
</div>
{/if}
</main>