Files
LaDOSE/LaDOSE.Src/LaDOSE.Service/Provider/SmashProvider/Tournament.cs

144 lines
3.2 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace LaDOSE.Business.Provider.SmashProvider
{
public class PageInfoType
{
public int total { get; set; }
public int totalPages { get; set; }
public int page { get; set; }
public int perPage { get; set; }
public string sortBy { get; set; }
public string filter { get; set; }
}
public class TournamentType
{
public int id { get; set; }
public string Name { get; set; }
[JsonConverter(typeof(UnixDateTimeConverter))]
public DateTime startAt { get; set; }
public List<EventType> Events { get; set; }
}
public class VideoGameType
{
public int id { get; set; }
public string Name { get; set; }
}
public class ScoreType
{
public string label { get; set; }
public int? value { get; set; }
public string displayValue { get; set; }
}
public class StatType
{
public ScoreType score { get; set; }
}
public class StandingType
{
public string id { get; set; }
public int placement { get; set; }
public ParticipantType player { get; set; }
public StatType stats { get; set; }
public EntrantType entrant { get; set; }
}
public class ParticipantType
{
public int id { get; set; }
public string gamerTag { get; set; }
public UserType? user { get; set; }
}
public class UserType
{
public int id { get; set; }
public string name { get; set; }
}
public class EventType
{
public int id { get; set; }
public string name { get; set; }
public string state { get; set; }
public VideoGameType videogame { get; set; }
public Node<StandingType> standings { get; set; }
public Node<SetType> sets { get; set; }
public Node<EntrantType> entrants { get; set; }
}
public class EntrantType
{
public int id { get; set; }
public string name { get; set; }
public bool? isDisqualified { get; set; }
public List<ParticipantType> participants { get; set; }
}
public class SlotType
{
public string id { get; set; }
public int slotIndex { get; set; }
public StandingType standing { get; set; }
public EntrantType entrant { get; set; }
}
public class SetType
{
public string id { get; set; }
public int? lPlacement { get; set; }
public int? wPlacement { get; set; }
public int? round { get; set; }
public List<SlotType> slots { get; set; }
public string identifier { get; set; }
}
public class Node<T>
{
public PageInfoType pageInfo { get; set; }
public List<T> nodes { get; set; }
}
public class TournamentResponse
{
public TournamentType Tournament { get; set; }
}
public class EventResponse
{
public EventType Event { get; set; }
}
public class SetsResponse
{
public EventType Event { get; set; }
}
}